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World Design and Environment Art from Tabula Rasa (2004-2009)

The images below represent some of the World Design, Level Design, and World Building work that I did on Richard Garriot's Tabula Rasa. I created 5 of the 15 shared "overland" maps in the game, plus 6 instance maps, from initial paper design to finished product. More specifically:

         -  I wrote the world design documents and developed the initial fictional bases/frameworks
         -  I planned the layouts for game-play, flow, and pacing
         -  I acted as a consultant for the art team during concept phases
         -  I produced my own concepts when needed, with Art Director approvals
         -  I built the heightmaps using a proprietary terrain editor
         -  I painted textures over the entire terrain
         -  I placed all props, flora, and structures
         -  I created models for features, props, and structures, when necessary
         -  I set up lighting, music, and ambient sound changes for different locales
         -  I placed omni, spot, and plane lights and configured all light properties
         -  I placed 3d sound effects
         -  I optimized the maps for performance
         -  I set up and exported user outputs for in-game maps and UI elements
         -  I set up map teleporters, hospitals, waypoints, and other various mechanical components
         -  I collaborated on mission ideas
         -  I set up supplementary spawners, patrols, encounters, and interactions

Magma Caverns: Sakra Oasis
Bootcamp: Luna Cave
Section 5: Omega Labs: The Omega Missile
Torden Plains: Geyser Chimney Basin
Torden Plains: Detail: Geyser Chimney Basin
Torden Plains: The Lightning Fields
Torden Plains: Firefall Point
Torden Plains: Geothermal Vent Turbines at the Colony Support Facility
Ligo Thunderhead: Vashtar Pass
Ligo Thunderhead: Rivasa Atta Colony
Ligo Thunderhead: The Fault Lever
Valverde Plateau: Environment
Valverde Plateau: Valverde Chasm
Valverde Plateau: A.F.S. Fort Defiance, Exterior
Valverde Plateau: A.F.S. Fort Defiance, Interior
Valverde Descent: Entrance to Village of Fortuna
Valverde Descent: The Forean Village of Fortuna
Concordia Wilderness: Ranja Gorge
Concordia Wilderness: Monarch Grove: Tree Curtains
Empire Sector: Madison Square Park
Empire Sector: Park Avenue

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Tabula Rasa and all related names and concepts are © NCsoft Corporation