MICHAEL HUTCHISON

Austin, TX - LEVEL ARTIST | WORLD BUILDER | LEVEL DESIGNER

www.michaelhutchisonart.com

mh@michaelhutchisonart.com

www.linkedin.com/in/michaelhutchison

 

SUMMARY

 

Level Artist with extensive experience leading and mentoring teams and individuals. Expertise in World Building, Environment Art, and Level Design. Proficiency in streamlining game performance through map and asset optimizations. Decades of game development experience across PC and console platforms, spanning multiple genres and styes. Versatile developer accustomed to fast-moving production environments.

 

                   

CLOUD CHAMBER – Novato, CA (Remote)

2024 – 2025

BIOSHOCK 4 - (ACTION RPG) - Senior Environment Artist

·         Collaborated with Level Designers, Combat Designers, Cinematic Designers, Concept Artists, Environment Modelers and others to create engaging gameplay and story spaces for BioShock 4.

·         Created proxy models and assembled appropriate period references to assist internal team and external partners in the creation of final game assets.

·         Maintained assigned levels through entire development life cycle.

 

ARKANE AUSTIN - Austin, TX

2018 - 2024

REDFALL (PC, XBOX, ACTION RPG) - Lead Level Architect (‘19 - ’24); Senior Level Architect (‘18 - ‘19)

·         Led and managed an internal team as well as additional contributors from sister-studios through all phases in the creation of the game’s world environments.

·         Researched, designed, built, and maintained game levels throughout the production cycle - from initial concept to detailed grey-box layouts to polished and optimized final product.

·         Produced 3D concepts of assets and architecture and prototyped game levels during visual development phases.

·         Partnered with Level Designers, who provided narrative structure, gameplay designs, and scripting, and with Environment Artists, who provided additional art support and created final models, materials, and textures.

·         Set dressed locations for richly detailed narratives and deep environmental storytelling goals.

·         Implemented aesthetic and performant lighting for levels to highlight player navigation and support mood.

 

PORTALARIUM - Austin, TX

2013 - 2018

SHROUD OF THE AVATAR: FORSAKEN VIRTUES (PC, MMORPG) - Lead Artist

·         Provided leadership and mentoring to the art, animation, and world building teams.

·         Guided the visual decision making of artists and designers throughout an iterative creation process.

·         Created game-play maps, modular kits, environmental assets, and props.

·         Created world lighting schemes and weather scenarios for differing biome types.

·         Ensured consistency of visuals and quality of execution for art and map output.

·         Trained and supported artists in technical implementation of art into game engine.

 

FREELANCE ARTIST - Austin, TX

2012 - 2013

VARIOUS PROJECTS - 3D Artist (Contract)

·         Provided 3D modeling and texturing services for projects in the Computer Games and Marketing industries. Projects included "Home Tycoon" for PlayStation Home from Hellfire Games, and mobile app development for corporate customers at Somnio Solutions, Inc.

 

VIGIL GAMES - Austin, TX

2011 - 2012

DARKSIDERS II (PC, XBOX 360, PS3, ACTION RPG) - Senior Environment Artist

·         Assisted in optimization of maps and assets across two game zones to meet or exceed performance metrics.

·         Involved in visual development for future downloadable content.

 

WARHAMMER 40K: DARK MILLENIUM ONLINE (PC, MMORPG) – Senior Environment Artist

·         Sculpted and textured terrain, integrated structures and props, and set up lighting for highly detailed and richly decorated exterior and interior environments. (Cancelled by publisher).

 

BIOWARE - Austin, TX

2011

STAR WARS: THE OLD REPUBLIC (PC, MMORPG) - Technical Environment Artist (Contract)

·         Focused on identifying areas for environment art optimizations and assisting with the implementation of environment art optimizations to meet or exceed scene performance metrics.

 

UTV IGNITION GAMES - Austin, TX

2010 - 2011

FAXION ONLINE (PC, MMORPG) - Lead Environment Artist

·         Created models, object textures, terrain textures, flora, and environmental color and lighting schemes, while directing and overseeing the efforts of the environment art team.

·         Managed the outsourcing of environment art and character art assets, providing direction and iterative feedback to four different external groups involved in the development and completion of concept art and 3D assets.

 

BIOWARE - Austin, TX

2009 - 2010

STAR WARS: THE OLD REPUBLIC (PC, MMORPG) - Environment Artist (Contract)

·         Sculpted and textured terrain, integrated structures and props, and set up lighting for exterior and interior environments across two game planets - Belsavis and Corellia.

·         Created custom environment models and textures.

·         Analyzed scenes for aesthetics and performance.

 

NCSOFT - Austin, TX

2004 - 2009

TABULA RASA (PC, MMORPG) - Lead World Designer ('08 - '09); Senior Designer ('04 - '07)

·         Designed game-play worlds, environments, and creatures.

·         Designed visual points of interest and their related game-play interactions.

·         Built environments from start-to-finish using proprietary world editor.

·         Created proxy and finished in-game models.

·         Designed mission scenarios according to story specifications and game-play needs.

·         Collaborated with Mission Designers on broad mission and game story arcs.

                      

EARLY CAREER

 

PANDEMIC STUDIOS - Los Angeles, CA

2002 – 2003

Star Wars: Battlefront (PS2, FPS) - Art Director (Uncredited)

Spec Warrior (PS2, FPS) (Unreleased) - Art Director

 

CODEMASTERS YOSEMITE - Oakhurst, CA

1999 - 2002

Dragon Empires (PC, MMORPG) (Unreleased) - Lead Artist / Lead Animator

Navy SEALs (PC, FPS) (Unreleased) - Art Director

 

SIERRA ON-LINE / YOSEMITE ENTERTAINMENT - Oakhurst, CA

1991 - 1999

Richard Marcinko’s Navy SEALs (PC, FPS) (Unreleased) - Art Director

Police Quest: SWAT2 (PC, RTS) - Art Director

Lighthouse: The Dark Being (PC, ADV) - Lead 3D Studio Artist

Space Quest 6: The Spinal Frontier (PC, ADV) - Lead Artist / Lead Animator

Gabriel Knight: Sins of the Fathers (PC, ADV) - Animation Director

Lost Secret of the Rainforest (PC, ADV) - Background Artist

Freddy Pharkas: Frontier Pharmacist (PC, ADV) - Animator

King’s Quest VI: Heir Today, Gone Tomorrow (PC, ADV) - Senior Animator

Ecoquest: The Seach for Cetus (PC, ADV) - Animator

The Dagger of Amon Ra (PC, ADV) - Background Artist (Uncredited)

Police Quest: In Pursuit of the Death Angel (VGA) (PC, ADV) - Background Artist

Hoyle: Official Book of Games: Volume 3 (PC, CAS) - Animator

Leisure Suit Larry 5 (PC, ADV) - Animator

 

EDUCATION

 

RHODE ISLAND SCHOOL OF DESIGN - Providence, RI

BACHELOR OF FINE ARTS IN ILLUSTRATION