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| About | |
| Résumé | |
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Over my career as a computer game developer, I have gained unique experience working in a variety of roles in both Game Art and Game Design, and have been credited on over twenty shipped titles across a range of genres and platforms. As an artist, I have worked in many different disciplines of game art development, including: worldbuilding; environmental lighting; creation of modular building sets; object modeling and texturing; character modeling and texturing; character and environmental concept art; background painting; 2D and 3D character animation; prop animation; performance analysis and optimizations; and cinematics. I have held leadership roles on games in the Action RPG, MMORPG, FPS, RTS, and Adventure genres, and have managed both internal and external groups involved in game art and map production. For over half of my career, I have focused on the design and construction of memorable scenes and map locations and specialized in crafting immersive player experiences, while helping guide both teams and individuals involved in the creation of beautiful game worlds. |
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