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Over my 34 year career as a computer game developer, I have gained unique experience working in a variety of roles in both Game Art and Game Design, and have been credited on over twenty shipped titles across a range of genres and platforms. My earliest years in the game industry were spent working on many of the classic adventure games from Sierra On-Line. Since then, I have been privileged to work on premiere titles from Codemasters, Pandemic Studios, NCsoft, BioWare, UTV Ignition Games, Vigil Games, Portalarium, Arkane Austin, and Cloud Chamber. My most recent position as a Senior Environment Artist at Cloud Chamber had me working on the next entry in the critically acclaimed BioShock series, but I was affected by a studio-wide layoff that occurred in August 2025. |
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