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Environment Art from Darksiders II (2011-2012)
 

On Darksiders II, I took part in performance optimizations across two game zones, but I was also involved in visual development for downloadable content. This work involved creating map spaces, color schemes, lighting, and scene compositions to help serve as style guides for later development.

Cave Region
Cave Region
Cave Region
Cave Region
Spires Region
Spires Region
Spires Region
Spires Region
Spires Region
Spires Region
Spires Region
Swamp Region

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