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Environment Art from Faxion Online (2010-2011)
 

As the Lead Environment Artist on Faxion Online, I was responsible for creating models, object textures, terrain textures, flora, and environmental lighting schemes, while directing and overseeing the efforts of the environment art team.

The first group of images below represent some of the Environment Art that I personally created for the game, including the models and textures for the modular interior church construction set, and development of each of the biomes shown, which includes the flora, rocks, prop sets, color schemes and lighting, and all of the terrain textures.

Modular Interior Church Set
Modular Interior Church Set
Modular Interior Church Set
Church Set, Texture Swap
Hell Biome
Hell Biome
Avarice Canyons Biome
Avarice Canyons Biome
Avarice Canyons Biome
Misfortune Woods Biome
Shadow Delta Biome
Shadow Delta Biome

I also managed and provided direction for the outsourced production of over 60 Point of Interest models, and was responsible for guiding the style and creation of assets, textures, and environmental lighting schemes in the game's other zones. A sampling of this work is shown below.

Hell: Treasury
Hell: Dark Spire Exterior
Hell: Hell Gate
Hell: Blood Hall
Hell: Dark Spire Interior
Avarice Canyons: Hoarder's Vault
Ascedia Peaks: Gate of Intolerance
Ascedia Peaks: Tower of Pride
Purgatory Valley: Environment
Purgatory City: Environment
Purgatory City: Docks
Penitent Wastes: Froth City Ruins
Penitent Wastes: Fortress of Fury
Shadow Delta: Edifice of the Water God
Shadow Delta: Delta Queen

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Faxion Online and all related names and concepts are © UTV Ignition Games