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MICHAEL
HUTCHISON |
Austin, TX | LEVEL
ARTIST | WORLD BUILDER |
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SUMMARY |
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Level
Artist with extensive experience leading and mentoring teams and
individuals. Expertise in World Building, Environment Art, and Level Design. Proficiency
in streamlining game performance through map and asset optimizations. Decades
of game development experience across PC and console platforms, spanning
multiple genres and styes. Versatile developer accustomed to fast-moving
production environments. |
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ARKANE AUSTIN - Austin, TX |
2018 - 2024 |
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REDFALL (PC, XBOX, ACTION RPG) - Lead Level Architect
(‘19 - ’24); Senior Level Architect (‘18 - ‘19) ·
Led and managed an internal team as well as additional
contributors from sister-studios through all phases in the creation of the
game’s world environments. Released in May 2023
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PORTALARIUM
- Austin,
TX |
2013 - 2018 |
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SHROUD OF THE
AVATAR: FORSAKEN VIRTUES (PC, MMORPG) - Lead Artist Created
game-play maps, modular kits, environmental assets, and props. Created world lighting
schemes and weather scenarios for differing biome types. Provided leadership
and mentoring to the art, animation, and world building teams. Guided the
visual decision making of artists and designers throughout an iterative
creation process. Ensured consistency of visuals and quality of execution for
art and map output. Trained and supported artists in technical implementation
of art into game engine. Live since 2013, with official release in March
2018. |
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FREELANCE ARTIST - Austin, TX |
2012 - 2013 |
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VARIOUS PROJECTS -
(Contract) Provided
3D modeling and texturing services for projects in the Computer Games and
Marketing industries. Projects included "Home Tycoon" for
PlayStation Home from Hellfire Games, and mobile app development for
corporate customers at Somnio Solutions,
Inc. |
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VIGIL GAMES - Austin, TX |
2011 - 2012 |
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DARKSIDERS II (PC,
XBOX 360, PS3, ACTION RPG) - Senior Environment Artist Assisted
in optimization of maps and assets across two game zones to meet performance
standards. Involved in visual development for future downloadable content.
Released in August 2012. |
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WARHAMMER 40K: DARK
MILLENIUM ONLINE (PC, MMORPG) – Senior Environment Artist Sculpted
and textured terrain, integrated structures and
props, and set up lighting for highly detailed and richly decorated exterior
and interior environments. Cancelled by publisher. |
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BIOWARE - Austin, TX |
2011 |
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STAR WARS: THE OLD
REPUBLIC (PC, MMORPG) - Technical Environment Artist (Contract) Focused
on identifying areas for environment art optimizations and assisting with the
implementation of environment art optimizations to meet or exceed scene
performance metrics. Released in December 2011. |
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UTV IGNITION GAMES - Austin, TX |
2010 - 2011 |
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FAXION ONLINE (PC,
MMORPG) - Lead Environment Artist Created
models, object textures, terrain textures, flora, and environmental color and
lighting schemes, while directing and overseeing the efforts of the
environment art team. Managed the outsourcing of environment art and
character art assets, providing direction and iterative feedback to four
different external groups involved in the development and completion of
concept art and 3D assets. Released in May 2011. |
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BIOWARE - Austin, TX |
2009 - 2010 |
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STAR WARS: THE OLD
REPUBLIC (PC, MMORPG) - Environment Artist (Contract) Sculpted
and textured terrain, integrated structures and
props, and set up lighting for exterior and interior environments across two
game planets. Created environment models and textures. Analyzed scenes for
aesthetics and performance. Released in December 2011. |
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NCSOFT - Austin, TX |
2004 - 2009 |
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TABULA RASA (PC,
MMORPG) - Lead World Designer ('08 - '09); Senior Designer ('04 - '07) Designed
game-play worlds, environments, and creatures. Designed visual points of
interest and their related game-play interactions. Built environments from
start-to-finish using proprietary world editor. Created proxy and finished
in-game models. Designed mission scenarios according to story specifications
and game-play needs. Collaborated on broad mission and game story arcs.
Created and maintained thorough design documents. Released in 2007, with
regular updates into 2009. |
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EARLY CAREER |
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PANDEMIC
STUDIOS - Los
Angeles, CA |
2002 – 2003 |
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Star Wars: Battlefront
(PS2, FPS) - Art Director (Uncredited) Spec Warrior (PS2,
FPS) (Unreleased) - Art Director |
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CODEMASTERS
YOSEMITE - Oakhurst,
CA |
1999 - 2002 |
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Dragon Empires (PC,
MMORPG) (Unreleased) - Lead Artist / Lead Animator Navy SEALs (PC, FPS)
(Unreleased) - Art Director |
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SIERRA ON-LINE / YOSEMITE ENTERTAINMENT - Oakhurst, CA |
1991 - 1999 |
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Richard Marcinko’s
Navy SEALs (PC, FPS) (Unreleased) - Art Director Police Quest: SWAT2
(PC, RTS) - Art Director Lighthouse: The Dark
Being (PC, ADV) - Lead 3D Studio Artist Space Quest 6: The Spinal
Frontier (PC, ADV) - Lead Artist / Lead Animator Gabriel Knight: Sins
of the Fathers (PC, ADV) - Animation Director Lost Secret of the
Rainforest (PC, ADV) - Background Artist Freddy Pharkas: Frontier Pharmacist (PC, ADV) - Animator King’s Quest VI: Heir
Today, Gone Tomorrow (PC, ADV) - Senior Animator Ecoquest: The Seach for Cetus (PC, ADV) – Animator The Dagger of Amon Ra
(PC, ADV) - Background Art (Uncredited) Police Quest: In Pursuit
of the Death Angel (VGA) (PC, ADV) - Background Artist Hoyle: Official Book
of Games: Volume 3 (PC, CAS) - Animator Leisure Suit Larry 5
(PC, ADV) - Animator |
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EDUCATION |
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RHODE
ISLAND SCHOOL OF DESIGN - Providence, RI |
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BACHELOR
OF FINE ARTS IN ILLUSTRATION |